UE_LOG, unable to print an FName from FAnimMontageInstance

I do not really know what a “source build” is, basically I am trying to get information about the current animation running on a skeleton, something like:

  • Current Animation
  • Target Animation
  • Step it is at between Current & Target

My aim is to be able to store the current “form” of the skeleton to rebuild it in this exact state at a later point in time. These information in the FAnimMontageInstance seemed to be what I was looking for, but then maybe there is another way to get that in C++?