I might be digging out the dead question, but I had the same problem and was able to solve it. Works on UE 4.5.0
Solution 1:
In the project directory in DefaultEngine.ini add line:
[Core.Log]
LogOnline=All
LogOnlineGame=All
Solution 2:
In project properties add to Command Arguments:
-logcmds="logonline all, logonlinegame all"
It seems that the Solution 2 has higher priority than Solution 1.
Both solutions will overwrite log levels from DECLARE_LOG_CATEGORY_EXTERN.
I hope it’ll helps.