UE_LOG not changing Logging level

I might be digging out the dead question, but I had the same problem and was able to solve it. Works on UE 4.5.0

Solution 1:

In the project directory in DefaultEngine.ini add line:

[Core.Log]
LogOnline=All
LogOnlineGame=All

Solution 2:

In project properties add to Command Arguments:

-logcmds="logonline all, logonlinegame all"

It seems that the Solution 2 has higher priority than Solution 1.
Both solutions will overwrite log levels from DECLARE_LOG_CATEGORY_EXTERN.

I hope it’ll helps.

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