Hi, I’m having some issues with displaying the logging function:
UE_LOG(LogOnline, Log, TEXT("Starting session %s on client"), *AbatronPlayerState->SessionName.ToString());
I’m trying to change the log level to “ALL” , but its not updating the log. I have tried the following in BaseEngine, DefaultEngine, Engine. ini files.
[/Script/Core.Log]
LogOnline=ALL
I have compiled the engine for “Debug Editor” (Github version 4.3)
I’m not sure what I’m missing to get the readout working. I don’t get anything spitting out except for errors & warnings. Any suggestions for getting the (VeryVerbose, All) working? thanks.