I’m having an issue that stemmed from a dumb decision, basically I have my project on source control through github and have C++ elements in it as well, I decided today it would be super easy to take my project off source control on Github since I haven’t really been using it and am getting charged monthly for it, and it was a process, basically I ended up deleting my git repository, which led to errors in my visual studio logic and it was a nightmare.
So I’m not sure what happened, but somewhere in that process a bunch of my materials got messed up, I use character creator and basically had to reinstall the auto set up tool for UE and reimport a copy of my character to get the materials fixed on it, but the latest problem is my landscape on one of my levels the material is fine in some spots, and the default checkers in other spots, I can temporarily fix it by going into landscape paint and rebuilding the auto material, but as soon as I go to a different level to work and come back it’s back to how it is.
I’ve tried building the landscape which didn’t do anything and I can’t change my textures in the automaterial to wrap because it’s using Param texture objects and that option just isn’t in that like the regular textures, plus I’m pretty sure it’s not my amount of layers as it was working perfectly fine before I did all the github and C++ stuff.