Hi, all! People help me please! There is UE official inventory BP tutorial https://www.youtube.com/watch?v=RQm6cm05SLc&list=PLZlv_N0_O1gZo6zXTHGGSH8gxaA7a_zCt .
Third day can’t find problem in my BP which i create like in this inventory tutorials. I press E to pickup item and it’s don’t appear in my inventory.
I test - place 6 items (if more than 5 - inventory send message on viewport that it full - BP condition) in scene and collect all of them.
And my inventory is full and i see a message on screen. How i understand pickup is works but items don’t appear like icons in my inventory when i press I to open inventory.
Can anyone help me? (Unreal Version 4.11.0)
hey there, can you show us the blueprints what happens after you pressed I?
If your Inventory is full, are you sure you bound an image to the UMG widget?
In this tutorial - when i collect items, and open inventory then i may by the mouse click open dropdown menu (use, drop, cansel) but when i click on empty slots - do nothing. As i understand - dropdown popup menu opportunity must work regardless of bound image or not… may be it’s true or false… i don’t know 100%. Try learning to understand this logic tutorial.
ok now i need to see the logic behind “Call PickupItem” And show me the Inventory Widget where you add and set the item images
This pickup and add items
Inventory widget…
and this designer tab of “invetory slot BP”
this is my scype… michaelgotti1 i think there we can fastest messaging
hey, did you get the health bars to work? mine dont, followed tute exactly, and am on 4.9
hey,
i helped that dude via skype, so we lost track here.
@Shottss: can you specify where your system does not work?
hey yeah, the bind for the progress % bar. its not retrieving the variable.
its all hooked up the exact same as the tutorial. and the example. exactly the same even down to the naming. however. mine doesnt take the value in the variable and put it in the UMG widget bar.
update. new project. works fine. no idea why it broke…