UE insalledenginebuild get error: AutomationException: BUILD FAILED: failed, retries not enabled

hi guys, I wanna build a binary engine version for our artist using in the team. We are using 4.19 engine version and the when I try to build that using the command:

RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -set:WithDDC=false -set:GameConfigurations=Development

and I got the error output said:
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: BUILD FAILED: failed, retries not enabled:
ExceptionUtils.PrintExceptionInfo: while executing <Compile Target=“UE4Game” Configuration=“Development” Platform=“Win64” Arguments="-precompile -nodebuginfo" AllowXGE=“True” AllowParallelExecutor=“True” Tag="#UE4Game Win64" />
ExceptionUtils.PrintExceptionInfo: at Engine\Build\InstalledEngineBuild.xml(204)
ExceptionUtils.PrintExceptionInfo: (see E:\BACKUP_UE4EP2\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: AutomationException: BUILD FAILED: failed, retries not enabled:
ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 1482
ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet1 BuildProducts, Dictionary2 TagNameToFileSet) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:行号 154
ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.Node.Build(JobContext Job, Dictionary2 TagNameToFileSet) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:行号 197 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:行号 686 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:行号 615 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.BuildGraph.Execute() 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:行号 422 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 557 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.Automation.Process(String] Arguments) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 527 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.Program.MainProc(Object Param) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\Program.cs:行号 132 ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 712
ExceptionUtils.PrintExceptionInfo: 在 AutomationTool.Program.Main() 位置 E:\BACKUP_UE4EP2\Engine\Source\Programs\AutomationTool\Program.cs:行号 62
ExceptionUtils.PrintExceptionInfo: data: EpicGames.Context = System.Collections.Generic.List`1[System.String]
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

I only install VS2017 and the C++ gamedevelop, .net develop, windows develop, C++ develop package, the engine can compile correctly but not the binary build, do I missing some setup for the binary build or what should I change?

anyone can help me or any possibile hint?

I used vs2017 to ‘BuildGraph InstalledEngine’ and got this same build error too.
Try install vs2015 with Update 3 and rebuild your InstalledEngine with the above BuildGraph command.

As for me, I Install vs2015 with Update 3 then I build SUCCESS.

PS.
In Unreal 4.19 Blog, it said:
IDE Version the Build farm compiles against
Visual Studio: Visual Studio 2015 Update 3