UE for Android with Java libs and Kotlin game logic?

TL;DR: For a prospective project, I would have to write most of an Android app in Java or Kotlin, including game logic, but not UI. Is this officially supported?

I’m considering using UE for a future Android project. It would be significantly data-driven, so I’d need to do resource management in Java/Kotlin, back-end api socket management, and necessary dependencies on java bytecode-based libraries. A lot of the business logic/game logic would have to be able to be written in Kotlin for UE4 to be a viable option. Is there an officially supported method for building such an app for Android? The following is just discussion:

There are a number of ways I could imagine that interop happening. I’m expecting something like, that Java (ART) code would listen on an event bus for events I would raise with blueprints. I’d expect hooks for resource management on startup and shutdown, plus maybe Android Activity lifecycle events. I would expect threading to be entirely decoupled.

Alternatively, I suppose I could somehow try to manage the UE lifecycle from an Android app, essentially embedding the engine. It seems like that must necessarily be problematic. I don’t know much about UE’s requirements, and I’d much rather have UE do what it does however its developers designed it.

This envirement and this architecture would be more efficient if the JVM and UE could share over networks in a good resources optimisation, i will be glad to contribute on this project.