UE Editor deletes components on restart, leading to compiler errors

Whenever I open the editor, an Actor component is deleted so I have to go through several blueprints and interfaces to fix the issue each time I open the editor.
Does anybody have any advice on how I could solve this?

Thanks!

Does anybody have an idea what I could do? I can’t really do anything on the project anymore. I have to go through many steps on startup just so that unreal crash at some point that I have to redo all the procedures again. :sleepy: :weary: