UE editor crashing on bsp move

after updating to 4.4.2 my project crash almost every time i work with bsp brush.link text

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

In meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Please and attach crash logs and dump files from your project directly after a crash, as well as your system information.

Thanks!

New logs…link text

Hi ,

I see you have some references to Speedtree in your crashlog. Specifically that they are affected by Speedtree wind. Are these used in foliage tool?

I am not using foliage tool, its a single speedtree model, but i think problem is bsp geometry that got corrupted. I deleted geometry and saved and now its working. But i need to know why this happen frequently in ue4? In UDK i dont remember these problems with bsp.

Hi ,

Does this happen on a clean project with no additional content?

Clean project? I am using starter content, and what happen is that bsp crash a lot. I know problem. Its because my level has too much bsp geometry but i am not using it for a video game, its only for architeture visualization. I tried converting all to static mesh but lightmass give poor shadow on static meshes compared to bsp.

Hi ,

With clean project, I mean start with no starter content at all. Simply create a bsp level and see if this crashes editor. Please let me know if so and post crash logs here so I can have a look. Thank you!

Hi ,

We have not heard from you in quite some time, I am marking this as answered for tracking purposes. If you are still experiencing this crash, please comment with requested information.