So, I’m still stuck at the very beginning. After investing another day cloning the repository, downloading and compiling the engine, creating projects which every time takes a few minutes, I still can’t create a C++ project.
This Debian Linux 11, current release Unreal Engine 4.26.2, NullCodeAccessor configured. Creating a bueprint project is no problem, but when I try to create a C++ project it goes through indexing project files 5 or 6 times, then opens a file manager and closes the editor.
If I get it right from the Artist_QuickStart tutorial, it should leave the editor open and let me do things, correct ?
I must admit, I am getting a bit frustrated, since apparently there’s little documentation of how stuff works. Any idea anybody ?
How do you guys Linux do it ? What switches have you turned to have the Editor running on Linux ?
Edit: more info: when I open the just created C++ project again, it tells me it is missing or was build with another version of the engine (which is obviously nonsense as there has never been another version of the engine here and the project had just been created). It asks whether to rebuild, when I say yes it rebuilds, then says the engine is out of date and needs recompiling, lists a huge stack of so’s that apparently all beloing to the engine and then exits. When I say no to rebuild, it just exits with error code 1.
I will give any info asked, or turn to any page you point me to, but I had no good hits searching the web.