Hi, I have a problem and I would appreciate if you could help me, I am using Unreal Engine 5.3.2, I am trying to recreate the grabpack of Poppy playtime (including the mechanics that the cable that joins the grabpack with the hand twists when it comes in contact with another object), please, does anyone know how I could make that cable and its dynamics?
Hello, I’m doing the same thing, I looked in the game files of Project: Playtime a few days ago and the hand cable blueprint seemed to use splines for the it. Hope that helps you.