I’ve tried multiple times to start UE on macOS 13.2.1, even completely reinstalling it, but it’s constantly crashing not matter what at 75% first-start-initialisation. Does anybody have any idea why this could be happening? Thank you!
It shows this summary:
Assertion failed: !GIsRHIInitialized || !GRHISupportsRHIThread [File:Runtime/RHI/Public/RHIStaticStates.h] [Line: 102]
TStaticStateRHI<TStaticDepthStencilState<false, (ECompareFunction)7, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, (unsigned char)255, (unsigned char)255>, TRefCountPtr, FRHIDepthStencilState*>::FStaticStateResource::~FStaticStateResource() Address = 0x1ba6bd7a5 (filename not found) [in UnrealEditor-WebMMedia.dylib]
Unknown() Address = 0x7ff81c82fc1f (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff81c82fa39 (filename not found) [in libsystem_c.dylib]
fatal_error_exit Address = 0x1cf585662 (filename not found) [in libpython3.9.dylib]
fatal_error Address = 0x1cf585433 (filename not found) [in libpython3.9.dylib]
Py_ExitStatusException Address = 0x1cf5853a9 (filename not found) [in libpython3.9.dylib]
Py_InitializeEx Address = 0x1cf4b56e9 (filename not found) [in libpython3.9.dylib]
FPythonScriptPlugin::InitializePython() Address = 0x1ce4a2081 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FPythonScriptPlugin::StartupModule() Address = 0x1ce4a1a09 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10f6ac7eb (filename not found) [in UnrealEditor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0x10dbfaee4 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const Address = 0x10dc166f9 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10dc189a2 (filename not found) [in UnrealEditor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x104db45cc (filename not found) [in UnrealEditor]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x104daf50d (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x104d9d3e5 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104db8725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10f4f5cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff81d7a23bc (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81c939259 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81c934c7b (filename not found) [in libsystem_pthread.dylib]