UE crashes while loading after adding Infinity Blade: Effects to my project.

After adding the Infinity Blade: Effects pack to my project via the Epic Library installer I proceeded to use the Spawn Emitter Attached node to add a muzzle flash to my paper2d character’s gun when fired.
However; when testing the level it crashed after a few seconds and now I can’t even load up the project.
The crash window displays the following:

Assertion failed: GPackageResourceManager [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PackageResourceManager.cpp] [Line: 26]

UnrealEditor_CoreUObject!IPackageResourceManager::Get() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PackageResourceManager.cpp:26]
UnrealEditor_CoreUObject!FPackageName::SearchForPackageOnDisk() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp:1998]
UnrealEditor_CoreUObject!FPackageName::TryConvertShortPackagePathToLongInObjectPath() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp:2076]
UnrealEditor_CoreUObject!FPackageName::GetNormalizedObjectPath() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp:2094]
UnrealEditor_AssetRegistry!FPackageReader::SerializeSoftPackageReferenceList() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\PackageReader.cpp:1030]
UnrealEditor_AssetRegistry!FPackageReader::ReadDependencyData() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\PackageReader.cpp:698]
UnrealEditor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetDataGatherer.cpp:4362]
UnrealEditor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetDataGatherer.cpp:4343]
UnrealEditor_AssetRegistry!UE::AssetRegistry::Premade::FPreloader::DelayedInitialize'::10’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetDataGatherer.cpp:4195]
UnrealEditor_AssetRegistry!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor’::2'::<lambda_1>,std::nullptr_t>'::2’::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
UnrealEditor_AssetRegistry!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::2’::<lambda_1>,std::() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

The last few lines of the crash file read:

Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
FAssetRegistry took 0.0016 seconds to start up
AssetDataGatherer spent 0.001s loading caches …/…/…/…/U_E_Projects/MegaMario/Intermediate/CachedAssetRegistry_*.bin.
Asset path “Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
Please consider resaving package in order to speed-up loading.
Asset path “JW_Ice_Mountain.Mesh.SM_SnowBoulder” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
Please consider resaving package in order to speed-up loading.
EditorDomain is Disabled
appError called: Assertion failed: GPackageResourceManager [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PackageResourceManager.cpp] [Line: 26]

Windows GetLastError: The operation completed successfully. (0)

Can someone please help me. I’ve spent weeks on this project, I’ll be devastated if I can’t get it working again.

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