UE Crashes when copying the "My Character" BP to a folder

Log;
MachineId:
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1744]
Attempting to repl

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092333 bytes
UE4Editor_Core + 1597672 bytes
UE4Editor_Core + 1479042 bytes
UE4Editor_CoreUObject + 1568648 bytes
UE4Editor_CoreUObject + 1572089 bytes
UE4Editor_UnrealEd + 9598075 bytes
UE4Editor_CoreUObject + 1576482 bytes
UE4Editor_CoreUObject + 1573474 bytes
UE4Editor_UnrealEd + 3562504 bytes
UE4Editor_UnrealEd + 3557660 bytes
UE4Editor_ContentBrowser + 1361400 bytes
UE4Editor_ContentBrowser + 1337752 bytes
UE4Editor_ContentBrowser + 1383718 bytes
UE4Editor_Slate + 1534115 bytes
UE4Editor_Slate + 1552472 bytes
UE4Editor_Slate + 1029959 bytes
UE4Editor_Slate + 1036953 bytes
UE4Editor_Slate + 1434649 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484697 bytes
UE4Editor_Core + 2400747 bytes
UE4Editor_Core + 2489259 bytes
UE4Editor_Core + 2387170 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490470 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Space_Man,

Can you post your crash logs and your dxdiag here so we can have a look? Additionally, were there any blueprints that were referencing your character bp? Does this occur in a clean project with no additional content?

Sorry to be a noob, where do i find the crash logs and dxdiag? And, no there weren’t. Yes, this is a new project i just made, i’ve also tested it after making other new projects, and still the same issue.

Hi Space_Man,

To get your logs, go to this filepath:

\Unreal Projects\PROJECTNAME\saved\logs\

Please make sure to send the log from the time of the crash. For your dxdiag, go to your start menu on windows. Type CMD into the searchbar and open the command prompt .exe that appears. Type “dxdiag” into the prompt, press enter. Once the dxdiag shows up you can save it to a text document.

Hi Space_Man,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.