UE crash when trying to select another menu

[This happens on any UE versions, any project type, both on Windows 10/11 and harddrive location]

When inside a project, I have no issues with clicking around, starting/stopping game and opening a menu (ex. Edit) and close it again, but the second I have one menu open and hover the mouse over another, the project crashes, this happens everytime.
What could be/is the reason and possible a solution to this?

I’m unable to do a bug report as it says I can’t upload the *.txt log file.

Try updating your GPU drivers. If you have the ‘game ready’ ones, try the ‘studio’ version. If you have an NVIDIA card, try

In the Nvidia control panel, under 3D, reset to defaults.

Tested with the reset to default, no change. It still crashes.

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What’s your system spec?

I don’t understand what updating GPU driver, reset 3D and system specs have to do with crashing UE when I open a menu and hover over another, when everything works if I don’t do that, it’s just bothersome having to open a menu to close it before I open another menu.

Well, the main problem on here about menus behaving strangely, is typically solved by resetting the Nvidia control panel.

It was worth a shot.

True, wished it would be that reason :slight_smile:

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