UE Crash on Startup

Hey Guys, My UE4 Crashes Everytime on Startup.

I Converted it from my 4.12.5Project

I Compiled myself the Plugins for

4.14, from the 4.13 Versions from ADVKIT,Ocean Plugin,and Dungeon Architect

On a New Project it Works… SO, what should i do NOW?

The Crash Reporter was Empty,on the Crashes

There was just " my EPIC ID" and a Other Code,

Any Ideas?

(Got now the Stack, Just odwnloaded Debug Files)

Edit: a Day Ago

I deleted my Startup Map, from the Engine.ini…now it loads whitout Problem…, means that i Need to Create The Entire Level again?!

Greets


Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UEdGraphSchema::BreakPinLinks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:552]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::BreakPinLinks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4195]
UE4Editor_Engine!UEdGraphSchema::BreakNodeLinks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:502]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::BreakNodeLinks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4181]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RemoveNode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2845]
UE4Editor_BlueprintGraph!DeleteGeneratedNodesInGraph() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:30]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::ClearExpression() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2653]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::RebuildExpression() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2576]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::ReconstructNode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2768]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4216]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ReconstructAllNodes() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:522]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1581]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:385]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1358]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll