UE Crash on startup, cause known, solution?

Hey guys,

Okay so I might have not done the smartest thing ever but the engine should check this instead of crashing all over the place :wink:

I’ve worked with the Victory plugin made by Rama to check out how it worked, so I had a blueprint to check the available screen resolutions.

Just now I decided I wanted to disable the plugin for a while and forgot to remove the Blueprint first that uses the plugin. So I just disabled the plugin (Windows->Plugins->disable plugin) and closed the editor. Now when I open my project it crashes at 79% loading.

For the next person who has this problem, I suddenly remembered that I had altered the DefaultEngine.ini to use the plugin. Just remove the lines:

[/Script/Engine.Engine]
UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

And it will be working again.