Okay so I might have not done the smartest thing ever but the engine should check this instead of crashing all over the place
I’ve worked with the Victory plugin made by Rama to check out how it worked, so I had a blueprint to check the available screen resolutions.
Just now I decided I wanted to disable the plugin for a while and forgot to remove the Blueprint first that uses the plugin. So I just disabled the plugin (Windows->Plugins->disable plugin) and closed the editor. Now when I open my project it crashes at 79% loading.