Over the years I have accumulated a lot of content from the marketplace free for the month etc and it is showing and available in my Fab library.
As it is not all UEFN ready I have created a UE 5.4 file and have migrated assets across to a UEFN project, but when I launch a session for the first time it makes the assets private.
Does this mean I won’t be able to publish with these assets? and more broadly is it allowable to use assets previously in my vault / library in a UEFN project if the asset is migrated from UE5, rather than FAB?
Any Epic guys who could confirm would be great as also I wanted to buy some other assets that are currently only UE compatible on FAB and if it is not possible I will need to find another resource.
I believe they’re reffering to this. I had a similar screen about assets becoming private after migrating from UE to UEFN I don’t quite understand the meaning of private but it didn’t affect publishing in my case
Thx for the reply, I was hoping that would be the case and maybe as it is an asset in my library, it means I can use it, but if I am working with a team maybe its private so that they can not go on and use it.
A guess, but at least if you have published with private assets it gives me hope. lol
Don’t want to violate any copyright primarily so would be good if it was clearer.
I only saw the message pop up then disappear, so sorry vague description. Think it is making private to me for my use, not any team I work with to use on future projects.