UE Black screen and crash

Hi!
When i launch the UE, i become a black screen a few sec and then the UE is crashing. Anyone know, how can i fix this problem?

Log file:

Log file open, 02/07/18 00:17:35
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(978060245) SRandInit(978060245).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3832480, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.265634
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Jan 12 2018 02:04:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/Program Files (x86)/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.02.06-23.17.37:547][ 0]LogInit: Selected Device Profile: [Windows]
[2018.02.06-23.17.37:547][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.02.06-23.17.37:587][ 0]LogInit: Computer: DESKTOP-2MF7AHU
[2018.02.06-23.17.37:587][ 0]LogInit: User: Epik
[2018.02.06-23.17.37:587][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.02.06-23.17.37:587][ 0]LogInit: High frequency timer resolution =2.598102 MHz
[2018.02.06-23.17.37:588][ 0]LogMemory: Memory total: Physical=5.7GB (6GB approx)
[2018.02.06-23.17.37:588][ 0]LogMemory: Platform Memory Stats for Windows
[2018.02.06-23.17.37:588][ 0]LogMemory: Process Physical Memory: 272.48 MB used, 272.48 MB peak
[2018.02.06-23.17.37:588][ 0]LogMemory: Process Virtual Memory: 269.68 MB used, 269.68 MB peak
[2018.02.06-23.17.37:588][ 0]LogMemory: Physical Memory: 2764.64 MB used, 3050.05 MB free, 5814.70 MB total
[2018.02.06-23.17.37:588][ 0]LogMemory: Virtual Memory: 640.91 MB used, 3050.05 MB free, 134217728.00 MB total
[2018.02.06-23.17.38:083][ 0]LogInit: Using OS detected language (hu-HU).
[2018.02.06-23.17.38:083][ 0]LogInit: Using OS detected locale (hu-HU).
[2018.02.06-23.17.38:097][ 0]LogTextLocalizationManager: No localization for ‘hu-HU’ exists, so ‘en’ will be used for the language.
[2018.02.06-23.17.38:098][ 0]LogTextLocalizationManager: No localization for ‘hu-HU’ exists, so ‘en’ will be used for the locale.
[2018.02.06-23.17.39:663][ 0]LogInit: Setting process to per monitor DPI aware
[2018.02.06-23.17.41:120][ 0]LogD3D11RHI: D3D11 adapters:
[2018.02.06-23.17.41:739][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce 610M’ (Feature Level 11_0)
[2018.02.06-23.17.41:739][ 0]LogD3D11RHI: 979/0/2907 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.02.06-23.17.41:852][ 0]LogD3D11RHI: 1. ‘NVIDIA GeForce 610M’ (Feature Level 11_0)
[2018.02.06-23.17.41:852][ 0]LogD3D11RHI: 979/0/2907 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2018.02.06-23.17.41:866][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.02.06-23.17.41:866][ 0]LogD3D11RHI: 979/0/2907 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.02.06-23.17.41:866][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.02.06-23.17.41:891][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.02.06-23.17.41:895][ 0]LogD3D11RHI: GPU DeviceId: 0x105a (for the marketing name, search the web for “GPU Device Id”)
[2018.02.06-23.17.41:895][ 0]LogWindows: EnumDisplayDevices:
[2018.02.06-23.17.41:895][ 0]LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
[2018.02.06-23.17.41:897][ 0]LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2018.02.06-23.17.41:897][ 0]LogWindows: 2. ‘NVIDIA GeForce 610M’ (P:0 D:0)
[2018.02.06-23.17.41:898][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
[2018.02.06-23.17.41:898][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 610M
[2018.02.06-23.17.41:898][ 0]LogD3D11RHI: Driver Version: 388.71 (internal:23.21.13.8871, unified:388.71)
[2018.02.06-23.17.41:898][ 0]LogD3D11RHI: Driver Date: 12-15-2017
[2018.02.06-23.17.41:898][ 0]LogRHI: Texture pool is 685 MB (70% of 979 MB)
[2018.02.06-23.17.41:997][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2018.02.06-23.17.41:997][ 0]LogD3D11RHI: Async texture creation enabled
[2018.02.06-23.17.42:030][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2018.02.06-23.17.42:034][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Epik/AppData/Local/UnrealEngine/4.18/Intermediate/Shaders/WorkingDirectory/4568/).
[2018.02.06-23.17.42:035][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Epik/AppData/Local/Temp/UnrealShaderWorkingDir/7912FBFB468DA462DEF610B226F24001/’.
[2018.02.06-23.17.42:035][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.02.06-23.17.45:810][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.02.06-23.17.45:989][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.02.06-23.17.46:161][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.02.06-23.17.46:336][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.02.06-23.17.46:515][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.02.06-23.17.46:696][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.02.06-23.17.46:895][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.02.06-23.17.47:103][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.02.06-23.17.47:270][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.02.06-23.17.47:465][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.02.06-23.17.47:638][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.02.06-23.17.47:807][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.02.06-23.17.47:974][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.02.06-23.17.48:146][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.02.06-23.17.48:480][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.02.06-23.17.48:480][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.02.06-23.17.48:650][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.02.06-23.17.48:773][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.02.06-23.17.49:026][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.02.06-23.17.49:119][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.02.06-23.17.49:287][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.02.06-23.17.49:455][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.02.06-23.17.49:621][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.02.06-23.17.49:793][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.02.06-23.17.49:793][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.02.06-23.17.51:256][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.02.06-23.17.51:507][ 0]LogDerivedDataCache: Loaded boot cache 0.25s 70MB C:/Users/Epik/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.02.06-23.17.51:507][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Epik/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.02.06-23.17.51:507][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Epik/AppData/Local/UnrealEngine/4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.02.06-23.17.51:507][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.02.06-23.17.51:508][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Epik/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.02.06-23.17.51:508][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.02.06-23.17.51:573][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.02.06-23.17.51:588][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Epik/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.02.06-23.17.51:628][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.02.06-23.17.51:629][ 0]LogSlate: Using Freetype 2.6.0
[2018.02.06-23.17.51:631][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.02.06-23.17.51:631][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.02.06-23.17.53:144][ 0]LogInit: Selected Device Profile: [Windows]
[2018.02.06-23.17.54:241][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.02.06-23.17.54:366][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.02.06-23.17.54:366][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.02.06-23.17.54:366][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.02.06-23.17.54:366][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.02.06-23.17.54:366][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.02.06-23.17.54:456][ 0]LogNetVersion: , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3242375258)
[2018.02.06-23.17.54:977][ 0]LogAssetRegistry: FAssetRegistry took 0.0398 seconds to start up
[2018.02.06-23.17.56:517][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 1 prioritized culture(s) in 0.072880 seconds
[2018.02.06-23.17.56:533][ 0]LogUObjectArray: 35870 objects as part of root set at end of initial load.
[2018.02.06-23.17.56:533][ 0]LogUObjectAllocator: 7363704 out of 0 bytes used by permanent object pool.
[2018.02.06-23.17.56:533][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.02.06-23.17.56:698][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.02.06-23.18.01:222][ 0]LogMaterial: Missing cached shader map for material GridPostProcess, compiling.
[2018.02.06-23.18.01:314][ 0]LogMaterial: Missing cached shader map for material OculusControllerMaterial, compiling.
[2018.02.06-23.18.01:565][ 0]LogMaterial: Missing cached shader map for material M_ContentWindow, compiling.
[2018.02.06-23.18.01:880][ 0]LogMaterial: Missing cached shader map for material VivePreControllerMaterial, compiling.
[2018.02.06-23.18.02:035][ 0]LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling.
[2018.02.06-23.18.02:133][ 0]LogMaterial: Missing cached shader map for material ArrowMaterial, compiling.
[2018.02.06-23.18.02:417][ 0]LogMaterial: Missing cached shader map for material LineMaterial, compiling.
[2018.02.06-23.18.02:475][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
[2018.02.06-23.18.06:090][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2018.02.06-23.18.06:164][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2018.02.06-23.18.07:387][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.02.06-23.18.07:494][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.02.06-23.18.08:400][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2018.02.06-23.18.09:773][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2018.02.06-23.18.09:810][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2018.02.06-23.18.09:905][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.02.06-23.18.09:914][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
[2018.02.06-23.18.09:949][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2018.02.06-23.18.09:982][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2018.02.06-23.18.10:014][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2018.02.06-23.18.10:049][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2018.02.06-23.18.10:082][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2018.02.06-23.18.10:124][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2018.02.06-23.18.10:161][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2018.02.06-23.18.10:200][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2018.02.06-23.18.10:238][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2018.02.06-23.18.10:279][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2018.02.06-23.18.10:314][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2018.02.06-23.18.10:348][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2018.02.06-23.18.10:382][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2018.02.06-23.18.10:423][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2018.02.06-23.18.10:492][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2018.02.06-23.18.10:535][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2018.02.06-23.18.10:572][ 0]LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2018.02.06-23.18.10:610][ 0]LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2018.02.06-23.18.11:702][ 0]SourceControl: Source control is disabled
[2018.02.06-23.18.11:702][ 0]SourceControl: Source control is disabled
[2018.02.06-23.18.11:867][ 0]SourceControl: Source control is disabled
[2018.02.06-23.18.12:021][ 0]SourceControl: Source control is disabled
[2018.02.06-23.18.13:665][ 0]LogMaterial: Missing cached shader map for material DefaultMediaPlaneMaterial, compiling.
[2018.02.06-23.18.14:514][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.02.06-23.18.15:340][ 0]LogOcInput: OculusInput pre-init called
[2018.02.06-23.18.16:067][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
[2018.02.06-23.18.16:123][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
[2018.02.06-23.18.16:190][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2018.02.06-23.18.16:333][ 0]LogEngine: Initializing Engine…
[2018.02.06-23.18.16:341][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.02.06-23.18.16:358][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2018.02.06-23.18.17:210][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2018.02.06-23.18.19:401][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2018.02.06-23.18.20:054][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2018.02.06-23.18.22:225][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2018.02.06-23.18.24:389][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2018.02.06-23.18.25:028][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2018.02.06-23.18.25:367][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2018.02.06-23.18.25:444][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2018.02.06-23.18.25:507][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2018.02.06-23.18.25:566][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2018.02.06-23.18.25:630][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2018.02.06-23.18.25:695][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2018.02.06-23.18.25:724][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2018.02.06-23.18.25:781][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2018.02.06-23.18.25:941][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2018.02.06-23.18.26:012][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2018.02.06-23.18.26:096][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2018.02.06-23.18.26:144][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2018.02.06-23.18.26:203][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2018.02.06-23.18.26:553][ 0]LogMaterial: Missing cached shader map for material ClothMaterial, compiling.
[2018.02.06-23.18.26:620][ 0]LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling.
[2018.02.06-23.18.26:698][ 0]LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling.
[2018.02.06-23.18.26:753][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2018.02.06-23.18.27:095][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.02.06-23.18.27:095][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.02.06-23.18.27:495][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.02.06-23.18.27:515][ 0]LogInit: XAudio2 using ‘Hangszórók (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.02.06-23.18.27:682][ 0]LogInit: FAudioDevice initialized.
[2018.02.06-23.18.27:985][ 0]LogDerivedDataCache: Saved boot cache 0.30s 71MB C:/Users/Epik/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.02.06-23.18.28:025][ 0]LogInit: Texture streaming: Enabled
[2018.02.06-23.18.28:330][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.02.06-23.18.28:330][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={86C9DD23-46CF-34FD-3CE1-74B4F51016BF}
[2018.02.06-23.18.28:706][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2018.02.06-23.18.28:819][ 0]LogInit: Transaction tracking system initialized
[2018.02.06-23.18.29:748][ 0]BlueprintLog: New page: Editor Load
[2018.02.06-23.18.32:343][ 0]LocalizationService: Localization service is disabled
[2018.02.06-23.18.34:518][ 0]LogConsoleResponse: Display:
[2018.02.06-23.18.34:585][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
[2018.02.06-23.18.34:653][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2018.02.06-23.18.34:702][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2018.02.06-23.18.34:760][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2018.02.06-23.18.34:806][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2018.02.06-23.18.34:854][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
[2018.02.06-23.18.34:928][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2018.02.06-23.18.34:981][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
[2018.02.06-23.18.35:028][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2018.02.06-23.18.35:083][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
[2018.02.06-23.18.35:127][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2018.02.06-23.18.35:169][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2018.02.06-23.18.35:216][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2018.02.06-23.18.35:365][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
[2018.02.06-23.18.35:488][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
[2018.02.06-23.18.35:582][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
[2018.02.06-23.18.35:622][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.02.06-23.18.35:623][ 0]LogCook: Display: Mobile HDR setting 1
[2018.02.06-23.18.35:623][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.02.06-23.18.39:522][ 0]SourceControl: Source control is disabled
[2018.02.06-23.18.39:522][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.02.06-23.18.39:523][ 0]LightingResults: New page: Lighting Build
[2018.02.06-23.18.39:647][ 0]MapCheck: New page: Map Check
[2018.02.06-23.18.39:648][ 0]LightingResults: New page: Lighting Build
[2018.02.06-23.18.40:638][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
[2018.02.06-23.18.40:677][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2018.02.06-23.18.40:801][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.02.06-23.18.40:862][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.02.06-23.18.41:017][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 154.31ms to complete.
[2018.02.06-23.18.41:017][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 1.495
[2018.02.06-23.18.41:424][ 0]LogUProjectInfo: Found projects:
[2018.02.06-23.18.41:641][ 0]LogLoad: (Engine Initialization) Total time: 69.18 seconds
[2018.02.06-23.18.41:641][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.02.06-23.18.41:642][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2018.02.06-23.18.41:720][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.02.06-23.18.41:723][ 0]LogSlate: Took 0.000455 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.02.06-23.18.41:730][ 0]LogSlate: Took 0.000691 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.02.06-23.18.44:277][ 2]LogD3D11RHI: Error: Result failed
at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_REMOVED
[2018.02.06-23.18.44:278][ 2]LogWindows: Windows GetLastError: A művelet sikeresen befejeződött. (0)