I am motivated to dig into 3D engine programming, but coming from embedded software development its a real struggle to get started. Most projects I worked on the software architecture was quite manageable for a single person. My ultimate goal would be to see a racing simulation which a custom physics simulation and BeamNG collision physics synchronizing over network. (don’t laugh, I know its a dream) Racing simulations are a passion for me and to understand the core mechanics behind a real-time engine would be awesome.
My focus is on getting started in how the different modules of the UE interact with each other. Especially graphics, physics and network for multiplayer.
I know of this brief overview, but its not that helpful imho: Unreal Architecture
Do you have any hint on which tutorials, books or other sources I could read?