UE-83279 Play rate value under 1.0 seems ignored when with Render movie to video feature

In AutomatedLevelSequenceCapture.cpp find this section of code:

// Prevent the same frame from being rendered twice
if (CurrentTime.FrameNumber.Value != CachedMetrics.PreviousFrame)
{
	CaptureThisFrame((CurrentTime - PreviousTime) / Settings.GetFrameRate());
	CachedMetrics.PreviousFrame = CurrentTime.FrameNumber.Value;
}

And replace it with this code:

CaptureThisFrame((CurrentTime - PreviousTime) / Settings.GetFrameRate());
CachedMetrics.PreviousFrame = CurrentTime.FrameNumber.Value;

(Removing the if condition is all that is required)

The github commit can be found:
https://github.com/EpicGames/UnrealEngine/commit/5bcf5c0edec4206549c9daec133ee6832a62b886#diff-d7ea55dda08fe2e8f0894b55f1d2f62f