I am also interested in using lighting scenarios, but in the World Partition system.
Can we use different layers containing static lighting elements and build them separately alongside other layers?
For example:
A: Data layer with my world elements.
B: Data layer with static day lighting.
C: Data layer with static night lighting.
I would build lightmass with A+B and A+C separately. Then on the packaged build, I could switch from B to C and get shadows updated.
Or it works with dynamic lighting only?