UE 5 Remote Control Plugin Websocket Client to Web Apllication communication at runtime

Hey

I am using UE 5 with the remote Control Plugin and Websockets. ATM the WebApp connected to the socket only gets updates when I change the values directly in the remote control preset. But I also want that the WebApp gets updates when the selected value is changed by the client(game).

Is there a way to do this or do I have to look into another way of communicating between the WebApp and the game?

EDIT: I think that it could be done, because when I call a function out of the preset that changes a variable in the preset the WebApp gets notified about the change of the variable.

A fix that I thought of was to connect to the websocket with in the client to change the values. That way the WebApp should get all Updates. But this does not sound right :upside_down_face:

I think the docs have been updated since you asked two years ago. The “use less cpu when in background” option in editor settings should fix this by updating when in the background.