Having issue open my file, after I changed Platforms/windows/D3D12 Targeted Shader Formats to SM6, then start crashing.
LoginId:43cf136c45343fb7b5a2fbafac62e558
EpicAccountId:b3280bfb63594ee0ac6bd7e04c0b0397
Assertion failed: !HasAnyFlags(RF_NeedPostLoad) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 2444]
UnrealEditor_Engine
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kernel32
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