UE 5 - package project - why the graphic quality is more lower than still rendering?

Hi,I got a problem of packaging project.

when I packaged my level to exe file and opened it, I found the graphic quality was so low.Seems no good anti-aliasing and flickering with trees.Much lower than my still image rendering.

I tried to solve it but finally I can’t.

Anybody can tell me - how to pakage project (window) the same graphic quality the same as still camera rendering in UE 5?

Thx!

A packaged project will not reflect the same result as if you use the render tool. If you are certain that the project should look better than what you are seeing, I suggest looking at the graphical settings on your project. Have a look at this resource: Scalability Reference | Unreal Engine 4.27 Documentation

Make sure the game is packaged for Development; you will need the console in order to be able to enter those commands.

Elias,actually I tried r.PostProcessAAQuality to improve the quality.While the GameUserSettings.ini still show sg.AntiAliasingQuality=3.Seem it doesn’t work for me.Not sure what’s wrong with me.

question

Yeah, I can see what you mean now. I am honestly not sure what it could be due to. Hopefully someone else can join the conversation and help out! :slight_smile:

I think it should be AA mode is FXAA. Seems this AA mode is not so perfect.But package setting can’t set.

Can it maybe be that you have 200% screen resolution on the render options on vs normal 100% when out of it ? Or else do you use TSR when rendering and then on packed project it seems it downgrade to some other AA method or the difference in % screen res must be i think but im no expert on it