UE 5 Metasound, getting sliders on a metasound

I have a meta sound source and inside that, I have placed another meta sound source (which has some logic in it).
Lets called them parent meta sound source and child meta sound source, just for clarifications sake.

Inside the parent, I have the child, and I want to use the child as a building block that I have a couple of times inside the parent. It keeps things neat and tidy.

So my question is: If i make a float parameter inside the child and turn it into a slider, I can see it just fine.
If I then go a level up, so I’m located inside the parent instead, and look at the child metasound, I can’t see the slider. I have to double click it to gain acces to the slider. Any way of showing that on the “face” of the child meta sound source?

Thanks

You can’t create sliders directly on nodes, but you can do this:

  • Add the float parameter as an input for your child MetaSoundSource. Doing so will add an input pin to the child’s node being used in your parent.
  • Then you can add a float to your parent’s inputs and plug it into the child’s input pin you previously created.
  • In your parent, you can set the input to be a slider or knob by clicking on the input and changing the settings in the Details panel.

yes that makes sense. Would love to have some type of UI editor though. Would like to make compact “ready mades”, that I can have in several meta sounds.

Hope they make that a feature in the future.
Thanks