UE 5 mesh importing as very low poly

Hey my mesh is importing extremely low poly. It hasnt done this before in other files. I did use the Metahuman lighting add on from the marketplace for this specific scene, so that might be causing an issue. Does anyone know whats causing this?

UE5:

model in blender:

Are you using a subdivision surface modifier in blender? if you are then it might not get applied properly when exporting.

The subdivision has already been applied before i imported into UE

Then i’m guessing there is some LOD stuff going on when importing or something. It could also be useful to check the scale of the object in blender and make sure you apply scale. I’ve experienced sometimes that if an object is very dense then will merge some vertices on import but I’m not sure if that is an issue in UE5 and nanite.

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