Hi, im having a couple problems when i put a large landscape and sn ocean from the water plugin in my level. Im getting between 3 and 15 fps with a blank landscape with no material. I have the scalability settings on high, and the anti-aliasing method of the project set to the lowest one. I am using Lumen, but not raytracing. Anything else you need to know, please ask.
What settings in the water actor and landscape can i change to gain back some performance? This is really halting all progress.
My other issue is im getting these big hideous flat surfaces on my hills near the water edges. They’re taking up a sizable chunk of my playable area. How can i get rid if these?
As always, your help is very much appreciated. Means a lot to me.
Thanks guys