UE 5 keeps wanting to save starter content M_Chair and M_TableRound

UE Version: 5.1.0-23058290+++UE5+Release-5.1
Windows 11
Visual Studio 2022

I created a brand new UE5 project. C++ with Starter content.
The only thing I have done is change my default maps from StarterMap to Minimal Default.
Make no other changes what so ever.
Close UE, I get prompted to save these two materials

  • M_Chair
  • M_TableRound

Ok, so I do…
I close UE5. Open it back up. Make NO changes at all, close UE and again, get prompted to save those two material files. I save them yet again…

Open UE again, close UE and get prompted to save those files yet again.

Anyone else see this odd type of behavior?

Hey there @m00nB33r! One fun quirk with starter content in UE5.1 has been that using the starting maps without making a copy of them can cause this issue as no changes to anything there will be retained, kind of like it’s pointing at the engine specific files (but it’s not). So trying to work from the starter level like Minimal Default can sometimes end up not saving that map, or resources from the starter content.

Hi there!

Thanks, I was able to track down to solutions. One is to open the default game ini file and remove the Statup lines.

Another was to save the map with a new filename.

I tried the first option and it seemed two work.

Was an odd issue to come across for sure.

1 Like