so ive tried just by opening a new project no assets just open it up. new open world map click build all. build HLODS and it crashs ill post the building the HLODS warnings and the crash report. im new to ue so please keep it simple lol.
HLOD build completed:
[2022.04.06-10.18.01:492][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.04.06-10.18.01:492][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.04.06-10.18.01:540][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.04.06-10.18.01:544][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.04.06-10.18.01:545][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2022.04.06-10.18.01:548][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2022.04.06-10.18.01:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
[2022.04.06-10.18.01:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
[2022.04.06-10.18.01:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2022.04.06-10.18.01:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2022.04.06-10.18.01:565][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2022.04.06-10.18.01:565][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2022.04.06-10.18.01:565][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2022.04.06-10.18.01:565][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2022.04.06-10.18.01:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2022.04.06-10.18.01:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2022.04.06-10.18.01:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2022.04.06-10.18.01:569][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2022.04.06-10.18.01:569][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2022.04.06-10.18.01:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2022.04.06-10.18.01:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2022.04.06-10.18.01:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2022.04.06-10.18.01:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2022.04.06-10.18.01:572][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2022.04.06-10.18.01:577][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.04.06-10.18.01:611][ 0]LogShaderCompilers: Display: Compiling shader autogen file: A:/MyProject/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.04.06-10.18.01:611][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.04.06-10.18.01:612][ 0]LogShaderCompilers: Display: Compiling shader autogen file: A:/MyProject/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.04.06-10.18.01:612][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.04.06-10.18.01:627][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1091 MiB)
[2022.04.06-10.18.01:631][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Lukie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2244.54MBs, RandomWriteSpeed=346.17MBs. Assigned SpeedClass ‘Local’
[2022.04.06-10.18.01:635][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 17 workers.
[2022.04.06-10.18.02:718][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.04.06-10.18.02:847][ 0]LogTexture: Display: Texture Encode Speed: Final (cook).
[2022.04.06-10.18.02:984][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2022.04.06-10.18.02:993][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.04.06-10.18.04:366][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.04.06-10.18.04:366][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.04.06-10.18.04:366][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.04.06-10.18.04:482][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.04.06-10.18.04:482][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.04.06-10.18.04:833][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2022.04.06-10.18.04:988][ 0]LogWorldPartitionBuilderCommandlet: Display: Execution started…
[2022.04.06-10.18.04:988][ 0]LogWorldPartitionBuilderCommandlet: Error: Unknown world ‘/Temp/Untitled_1’
[2022.04.06-10.18.04:989][ 0]LogWorldPartitionBuilderCommandlet: Display: Execution took 148 us
[2022.04.06-10.18.04:989][ 0]LogInit: Display:
[2022.04.06-10.18.04:989][ 0]LogInit: Display: Warning/Error Summary (Unique only)
[2022.04.06-10.18.04:989][ 0]LogInit: Display: -----------------------------------
[2022.04.06-10.18.04:989][ 0]LogInit: Display: LogWorldPartitionBuilderCommandlet: Error: Unknown world ‘/Temp/Untitled_1’
[2022.04.06-10.18.04:989][ 0]LogInit: Display:
[2022.04.06-10.18.04:989][ 0]LogInit: Display: Commandlet->Main return this error code: 1
[2022.04.06-10.18.04:989][ 0]LogInit: Display: With 1 error(s), 0 warning(s)
[2022.04.06-10.18.04:989][ 0]LogInit: Display:
Execution of commandlet took: 0.00 seconds
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: ================================================
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.04.06-10.18.05:082][ 0]LogShaderCompilers: Display: ================================================
[2022.04.06-10.18.05:178][ 0]LogShaderCompilers: Display: Shaders left to compile 0
[2022.04.06-10.18.05:272][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: 3 items to release
[2022.04.06-10.18.05:272][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.04.06-10.18.05:272][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.04.06-10.18.05:272][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “ParticleCurveTexture”, 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
AND CRASH REPORT
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000080000002b
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_LevelEditor
UnrealEditor_LevelEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll