UE 5 Crash while trying to use Nanite

I was trying to test how UE5 would work with high poly 3d scans with nanite. So I’ve Uploaded this 3d scan of a buggy, which took ages, enabled nanite on this static mesh. But when I’ve tried to add it to the scene UE waited for a good dozen of minutes and then crashed with this:


Have tried multiple times with the very same result.

I’m going through same issue, it worked on even high poly cars but it’s stuck on this particular one