UE 5: Camera in level sequencer keeps jumping

Hello, im having an issue where my camera keeps jumping to the bottom of my scene at the end of each sequence. It does this even if i use a different camera and make a different sequence, does anyone know whats causing this?

I couldnt attach the video because of its size, but here are some images showing the jump that happens immediatly.

Jump:

Here is what the whole mesh looks like so you understand the jump

Here is the sequencer. The only keyframes for the camera are to start at the top of the droids arm, and finish at the bottom.

It looks like you need to extend the camera cut section to the end of the sequence. In my picture, the beginning of the red arrow is where the camera cut section currently ends (before the red vertical line, which is the end of the sequence). Just grab the right edge of that section and drag it to the red vertical line.

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