Tested the 5.8.1 with a nvidia 3070 on ubuntu 24.04 with nvidia-open-580. UnrealEditor crashed until running it with -norhithread and adding
r.Vulkan.EnablePipelineLRUCache=1
r.Vulkan.WaitForIdleOnSubmit=1
r.Vulkan.AllowAsyncCompute=0
r.Vulkan.EnableDefrag=0
the editor feels kinda slow and crashed 2 times before running the topdown example project. Terminal get spamed with a massive amount of swapchain errors.
Update: this pull request worked for me: https://github.com/EpicGames/UnrealEngine/pull/14943 no extra settings needed.