I keep getting these warnings on screen:
RAY TRACING GEOMETRY - ALWAYS RESIDENT MEMORY EXCEEDS 50% OF THE BUDGET (243 MiB / 15.999 EiB)
RAY TRACING GEOMETRY - REQUESTED MEMORY OVER BUDGET 247 MiB / 15.999 EiB
The budget value (15.999 EiB = 2^64 bytes) is clearly corrupted. My actual RT memory is only ~250 MiB on an RTX 5080 16GB (driver 610.62), so nothing is really over budget.
What I already tried:
- r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=4096 — confirmed applied via console, but the displayed budget never changes (also tested live with 8192)
- r.RayTracing.Debug.GeometryMemoryPool.AlwaysResidentWarningPercentage — changes the % in the message but the warning fires even at 0
- Ray Tracing Proxies enabled, Reference Based Residency = true
- Verified in the log that UE uses the RTX 5080 (adapter 0), not the iGPU
Looks like the budget underflows internally (negative as signed int64), so the warnings always trigger. Anyone else seeing this in 5.8? Any known fix?
