UE 5.8 Metahuman to Maya 2020

Hello everyone!

i just tried markerless mocap (really cool) and now need some cleanup. My animator uses Maya 2020 but the official plugin seems to be only working with never versions. Is there a workflow we can use? Everything I found in the internet seemd outdated.

Thanks in advance!

I doubt that Epic could easily ‘downgrade’ their plugin to support Maya 2020, due to the different python versions. The plugin code is in python3, but Maya 2020 only supports python2.7. So Maya 2024 is the oldest version supported by this plugin.

Your animator would have to install a newer Maya version, as far as i know both versions can exist on the same system in parallel.

@OrbitalZones thank you. So there is no other way of doing it I guess?

You’re dependent on Epic Games, either for them to provide this plugin with support for older Maya versions, or to supply it along with the source code and allow users to modify and compile it themselves under their license. I suspect that hell will freeze over first, before that happens :sweat_smile: