Hello Everyone!
I’ve been working with the new Mesh terrain in 5.8. One thing I have not been able to figure out is how to use a spline to cut a path through PCG. It was not an issue with Landscapes and PCG but with Mesh Terrain, I can only get Volumes to block PCG.
Here’s a portion of the PCG Graph:
Here is a shot showing a spline and some volumes:
The spline was created in Modeling Mode. I have used both this type of spline, and splines created as a Blueprint Actor with Landscapes. When I generate the PCG, only the volumes block the PCG, not the spline:
Actor tags are in place and set up correctly in the appropriate nodes. For example, the World Ray Hit Query node has the Actor Filter set to Include the tag set to the Mesh Terrain actor tag.
Any ideas as to what I’m missing or doing wrong? Has anyone been able to cut through PCG with a spline using Mesh Terrain instead of Landscape?


