UE 5.8 Lighting fails to build on the Mac

1/ Make an empty project in Unreal 5.8

2/ Make an empty level and make it the starting level in editor and game

3/ Add a single cube but scaled it to be a floor plane

4/ Added a single point light and made it stationary

5/ Added a single light mass importance volume

6/ Set all the relevant switches so UE would bake the lighting.

7/ Saved everything.

However when I went to build lighting all proceeded as normal except lighting progress stuck at 0 and ultimately produced the Lighting Build Failed error message with no reason given. In activity monitor I can see LightMass appear and disappear so it seems to be talking to that however.

Is there any solution to this that is Mac based? Thanks in advance.

Add following settings to Config/DefaultLightmass.ini

[DevOptions.StaticLighting]
bUseEmbree=false

See this post

Almost every minor version breaks Lightmass now.

Many thanks for that. It allowed my base demo level to build the single static light.

This solution was so far out from all the things I was looking at. So esoteric.