UE 5.8, I need unbaked material to enable wrinkle and aging in metahuman. How? Cannot find M_HumanHead.

I’ve looked, but I can’t find the unbaked material to enable aging and wrinkles. It was intuitive in the online meta human program. I’ve already tried it by unchecking the “baked” option.
And in the FAB plugin, I don’t see the metahumans I created online.

I know that Face Texture Index dial can change face texture to look older or younger.
I tried it and for now I will play with that one.

Hey @DocMikeB

Welcome back to the forums!

I think I may be able to assist you but would appreciate asking a couple of quick questions to ensure we get you on the right track:

Regarding the Fab plugin:
Are you logged in to the same Epic Games account on both MetaHuman Creator and Fab/Unreal Engine?
Sometimes library sync can be a little picky if the accounts don’t match or if the Fab plugin requires a little cache refresh/re-login

Regarding M_HumanHead:
Did you import the MetaHuman asset as UAsset or Source files?
Also, do you wish to find the base material in the MetaHuman Common folder (Game/MetaHumans/Common/Face/) or in the specific character’s folder?

If you can post a screenshot of your meta human folder structure in the content browser or tell me your export settings from fab that would be great!
From there I can give you specific instructions (plus some helpful links/videos) on getting those unbaked materials and wrinkles working correctly in 5.8.

Looking forward to your reply!