First of all i was not able to run a simple clone command - cloning failed with:
error: 2392 bytes of body are still expected3.15 GiB | 9.73 MiB/s
fetch-pack: unexpected disconnect while reading sideband packet
fatal: early EOF
fatal: fetch-pack: invalid index-pack output
So i used this command to clone the repo:
git clone https://github.com/EpicGames/UnrealEngine.git --depth=1 --single-branch release
After setup and generation of project files i used Xcode 26.6 to compile the engine code - this failed with following error:
Experimental/Animation/HierarchyTableAnimation/Source/Editor/Private/BlendProfileStandaloneFactory.cpp:80:26 variable 'Window' is uninitialized when used within its own initialization [-Werror,-Wuninitialized]
So i used Claude to fix it and was finally able to compile.
After that i created a project from template, but there is the issue that not a single mesh is rendered!
Has anyone ever seen something like this, or is anyone else having the same issue? Could it be related to that error, where Claude might have applied a poor fix?


