Hi everyone,
I’ve been setting up my Visual Studio development environment for UE 5.8 C++ projects and noticed an inconsistency regarding the recommended MSVC compiler versions.
I cross-referenced the official Epic documentation page with Chinese:
The MSVC version listed as recommended within this document does not match the version constraints/values defined inside the UE 5.8 engine source code itself (Engine/Config/WIndows/Windows_SDK.json).
And this bug seems only happened in languages other than English, I check the English doc is correct, but Chinese and Japanese is both incorrect.
