UE 5.8 crashes during use.

In UE 5.8, I encountered two issues:

Issue 1: When using the Property Matrix Editor on Blueprints, changing settings such as shadow properties causes Unreal Engine to crash.

Issue 2: After exporting a project from Twinmotion and importing it into Unreal Engine, the XYZ transform gizmo does not appear when selecting any mesh. It only returns to normal after closing and restarting Unreal Engine.

在UE5.8中,遇到两个问题。
问题1,对蓝图使用属性矩阵编辑器,修改阴影等功能后,会导致UE崩溃。
问题2,在TW中导出项目,在UE中导入后,选择任何一个网格体都看不到XYZ选择轴,除非关闭UE,重新打开后才会正常。

In UE 5.8, I encountered two issues:

Issue 1: When using the Property Matrix Editor on Blueprints, changing settings such as shadow properties causes Unreal Engine to crash.

Issue 2: After exporting a project from Twinmotion and importing it into Unreal Engine, the XYZ transform gizmo does not appear when selecting any mesh. It only returns to normal after closing and restarting Unreal Engine.

在UE5.8中,遇到两个问题。
问题1,对蓝图使用属性矩阵编辑器,修改阴影等功能后,会导致UE崩溃。
问题2,在TW中导出项目,在UE中导入后,选择任何一个网格体都看不到XYZ选择轴,除非关闭UE,重新打开后才会正常。

Hello there @xuanice!

Since you are reporting two issues with almost no relation with each other, let’s tackle them in order.

Crash triggered by changing shadows with Property Matrix Editor:

  • First thing I would check, does the crash happen with any other properties being altered with Property Matrix?

  • And the other way around, if you alter a single shadow blueprint, does the crash take effect as well?

  • Additionally, it would be helpful to review the full crash log, could you locate it at the Saved/Logs folder, and attach it to this thread?

Missing gizmo after Twinmotion import

  • Have you tried toggling the selection mode back and forth? That action alone should refresh the gizmo. Same principle can be applied by resetting the viewport

  • For a different method, cycke between game mode using G, or select a mesh and alter it with W, E or R, to re-summon the gizmo