Hello everyone,
I’m experiencing a crash every time I try to create or open a MetaHuman Character in Unreal Engine 5.8.1.
My setup
- Unreal Engine 5.8.1 (fresh installation)
- Windows 11
- 16 GB RAM
- NVIDIA GPU
- GTX3050 Vram 6gb
- First Unreal Engine installation on this PC (no previous UE versions installed)
What happens
As soon as I open MetaHuman Character Editor from the Content Browser (or try to create a new MetaHuman Character), Unreal Engine crashes immediately.
The Crash Reporter shows:
Assertion failed: bIsInitialized
File:
Engine\Plugins\MetaHuman\MetaHumanCharacter\
Source\MetaHumanCharacterEditor\Private\
MetaHumanCharacterEditorSubsystem.cpp
What I have already tried
- Fresh installation of UE 5.8.1
- Verified the engine through Epic Games Launcher
- Created a completely new Blank project
- Enabled all MetaHuman plugins
- Installed MetaHuman Creator Core Data
- Confirmed Fab is installed and working
- Deleted Unreal Engine cache (DerivedDataCache)
- Restarted the computer
- The crash still happens every time.
Additional information
The engine itself works normally.
The crash only occurs when opening the MetaHuman Character Editor.
According to the log, the assertion occurs because bIsInitialized is false, suggesting that the MetaHuman Character Editor subsystem is not initializing correctly.
Has anyone experienced the same issue, or does anyone know what could prevent the MetaHuman Character Editor subsystem from initializing?
Any help would be greatly appreciated.
Thank you!
