I’ve run into the bug - can’t switch local scaling to world for anything, really. This switch works only till you scale something once, after that it’s locked and won’t switch anymore, sticking in “Local scaling” mode forever:
Yeah, scaling modes switch itself gets locked in permanent “Local mode” after one scaling action, even if I create new object and want to scale it in world space - it’s not available…
A, it was not a bug - scaling always works in local mode it seems, even in pre-5.8.0 versions of Unreal Editor, and cannot be switched till you leave scaling tool. The source of my problems with 5.8.0 preview and now with its release version was in the addition of a new setting “Scale Type” - since 5.8.0 it can be found in “Editor Settings” → “Gizmos”, and by default it is set to the “Percentage based”, while in previous version of Unreal Editor it was hardcoded to the “Offset” it seems: