[UE 5.8.0 preview] Bug - objects scaling hardlocked in local space

I’ve run into the bug - can’t switch local scaling to world for anything, really. This switch works only till you scale something once, after that it’s locked and won’t switch anymore, sticking in “Local scaling” mode forever:

Reproducing is simple - open up new map and add just one object, than try to scale it and after that it’s locked forever in local space scaling.

So, scaling an object always works only in local mode.

Yeah, scaling modes switch itself gets locked in permanent “Local mode” after one scaling action, even if I create new object and want to scale it in world space - it’s not available…

A, it was not a bug - scaling always works in local mode it seems, even in pre-5.8.0 versions of Unreal Editor, and cannot be switched till you leave scaling tool. The source of my problems with 5.8.0 preview and now with its release version was in the addition of a new setting “Scale Type” - since 5.8.0 it can be found in “Editor Settings” → “Gizmos”, and by default it is set to the “Percentage based”, while in previous version of Unreal Editor it was hardcoded to the “Offset” it seems:

So, if you have issues with scaling in 5.8.0 - switch this new parameter “Scale Type” from the “Percentage based” to “Offset”. In my modular buildings constructor (UNIBLOCKS) “Offset” mode was providing ability to scale objects and keep them perfectly aligned to the 50 units grid after scaling, no matter how many times you do that. I fought 5.8.0 lost this feature and two+ years of my work will go into nowhere, but it’s just a new setting to tweak, phew …