UE 5.7 – Substrate + Clear Coat + Lumen HWRT causes colorfill square artifact

This has been fixed in 5.8, but if you’re stuck on 5.7 you can manually patch in the fix as it’s just a buildin shader that needs fixin.

So in \UE_5.7\Engine\Shaders\Private\StochasticLighting\StochasticLightingTileClassification.usf
On line 636 (if in Vanilla) add if (bIsAnyValid)


Then just restart your engine, or execute the console command RecompileShaders changed, and it’ll be fixed.