Hello!
I am working on a landscape that makes use of the Unreality Bites UBLandscapeAuto material. When adding meshes to the LG_MidLow grass type from the Megascans Tropical_Jungle_Pack, e.g. SM_Tree_Tropic_01, it displays fine. However, as soon as I change it to Nanite, every instance on the landscape slowly floats up into the air for a distance, then floats back down below the landscape surface for a distance, then back up, back etc in a never-ending loop. I tried SM_Plant02 from the same pack and they all just vanished from the landscape altogether.
So far, it seems to be just this particular package. Anyone else having issues with Megascans Tropical_Jungle_Pack meshes that have Nanite enabled?