UE 5.7 Freezes at 74% During Plugin Initialization – Launches Only If Plugins Folder Is Removed

UE 5.7 Freezes at 74% During Plugin Initialization – Launches Only If Plugins Folder Is Removed (Windows 11 / RTX 3060)

Hello,

I am experiencing a critical startup freeze in Unreal Engine 5.7 (5.7.0 / 5.7.1 / 5.7.3).

The engine consistently freezes at approximately 74% during “Loading Plugins” before the editor window appears.

Key Behavior

  • The freeze happens even when:

    • Launching without a project

    • Creating a brand-new blank project

  • The plugin shown at freeze varies between launches (not fixed).

  • No crash dialog appears.

  • The engine becomes “Not Responding”.

Important Technical Observation

If I manually delete or rename the Engine/Plugins folder, UE 5.7 launches successfully.

However:

  • The editor runs without plugins (as expected).

  • As soon as the plugins are restored, the engine freezes again at ~74%.

This strongly suggests the issue is related to the plugin initialization subsystem in UE 5.7, not to a specific project or third-party Marketplace plugin.

System Specs

  • OS: Windows 11

  • RAM: 32 GB

  • GPU: NVIDIA RTX 3060 (12GB)

  • Drivers: Clean installed

  • UE 5.6: Fully functional on the same machine

Troubleshooting Already Attempted

  • Clean reinstall of UE 5.7

  • Engine file verification

  • Deleting DerivedDataCache

  • Launching with -dx11, -norhithread, -noshadercompile

  • Removing Marketplace plugins

  • Clean GPU driver install

None resolved the issue when plugins are present.

Given that UE 5.6 works perfectly and 5.7 consistently fails under identical conditions, this appears to be a regression in the 5.7 branch.

Has anyone encountered similar behavior?