Hi there!
I am experiencing weird issues with the Locomotor Rigging Plugin used for procedural animations. The rig itself works fine, though it has the problem that it is lagging behind slightly during gamepaly and SEVERLY on Spawn causing the mesh to fly from some kind of Spawn position towards the actual point of the mesh.
The first image includes the rig I set up following this tutorial (https://www.youtube.com/watch?v=uhjN4jf3q6k&t=315s) on YouTube.
As you can see on the other picture these little robot rigs just spawn completly detached from their original Characters location (marked bei the visible collision capsules)
I have no idea what to do, I cant seem to find similar issues or anything else, I am glad for every help on this.
Thanks in regard! ![]()

