UE 5.7 chaos cloth missing Self collision kinematic inputs

UE 5.7 is missing kinematic inputs in SimulationSelfCollisionConfig node in chaos cloth editor. Tried after updating to 5.7.1 as well. The node only has 3 String inputs:

It’s missing SelfCollisionEnabledKinematicFaces & SelfCollisionKinematicFrictionWeighted inputs. Should look like this:

Is it a bug or it’s changed how kinematic collider is set up for chaos cloth asset?

Indeed, the SimulationSelfCollisionConfig node in the Chaos Fabric editor is deprecated.


I don’t understand this change.
I’ve done several tests between SkinnedTriangleMesh and kinematic collider in UE 5.7.1.
I find kinematic collider much more stable.
WHY change something that works perfectly well?

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there is simple work around to this in new version for that sollision mesha

copy your existing physic assets– delete all the default collision capsule mesh once delete all than right clik on the mesh select generate skinned tiangle mesh— this will work perfect—- for physic asset node

if you want you can reduce the mesh count– or use lod