Hi everyone,
I’m encountering an issue with nDisplay and Movie Render Queue (MRQ) in Unreal Engine 5.7 and 5.8.
When rendering out image sequences through MRQ in an nDisplay setup:
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JPEG and PNG outputs result in incorrect / distorted resolutions.
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Only EXR format produces the correct expected resolution.
Steps to Reproduce:
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Set up a project with nDisplay.
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Open Movie Render Queue and select an nDisplay render configuration.
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Add JPEG or PNG image output setting and render.
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Check the output image dimensions.
Expected Result: JPEG/PNG images render at the specified full resolution.
Actual Result: JPEG/PNG images output with incorrect dimensions, while EXR works as expected.
Is this a known issue/bug? Does anyone know if a fix or workaround is scheduled for an upcoming hotfix (or UE 5.9)?
Thanks for any insights!