[UE 5.7 / 5.8] nDisplay + Movie Render Queue exports incorrect resolution for PNG/JPEG (Only EXR works)

Hi everyone,

I’m encountering an issue with nDisplay and Movie Render Queue (MRQ) in Unreal Engine 5.7 and 5.8.

When rendering out image sequences through MRQ in an nDisplay setup:

  • JPEG and PNG outputs result in incorrect / distorted resolutions.

  • Only EXR format produces the correct expected resolution.

Steps to Reproduce:

  1. Set up a project with nDisplay.

  2. Open Movie Render Queue and select an nDisplay render configuration.

  3. Add JPEG or PNG image output setting and render.

  4. Check the output image dimensions.

Expected Result: JPEG/PNG images render at the specified full resolution.

Actual Result: JPEG/PNG images output with incorrect dimensions, while EXR works as expected.

Is this a known issue/bug? Does anyone know if a fix or workaround is scheduled for an upcoming hotfix (or UE 5.9)?

Thanks for any insights!