Maybe someone can help solve this problem.
I used a texture and a couple of filters to create points along the border between black and white. Is there a way to avoid pixelation and orient the points along an imaginary smooth line?
This is needed to place a fence or a front layer of trees. I don’t want to draw a spline manually ![]()
What I tried:
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Orienting points using a “Look At” approach, but it didn’t work for me
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Generating a virtual spline from these points and then placing points along that spline — also couldn’t get it working
